![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/b3147371-b7f5-4589-8f43-550cdadc9adb_rw_1920.png?h=5cd0e60cef7346916d6b3f5e0e4141ae)
Real time gaming company Unreal Engine was looking to add a bit more polish to their annual GDC (game developer conference) presentation for 2019. In previous years, similar to 2019, they had generated a fair amount of branding and assets internally, but had never brought on outside artists or studios to assist. Possible Productions, having a strong track record for live visuals, was tapped to step in. I was then tapped to lead the design phase for them.
At the onset, Unreal Engine provided a great starting color palette, some gradients, and the idea of using certain shapes over those gradients. The team at Possible, and myself, felt there was a lot of room where we could take these concepts and were excited to start exploration.
This was my first time working with both Possible and Unreal, and I was thoroughly impressed with how concise, well thought out, and how good creative direction coming back was. This job was a lot of fun to be a part of.
At the onset, Unreal Engine provided a great starting color palette, some gradients, and the idea of using certain shapes over those gradients. The team at Possible, and myself, felt there was a lot of room where we could take these concepts and were excited to start exploration.
This was my first time working with both Possible and Unreal, and I was thoroughly impressed with how concise, well thought out, and how good creative direction coming back was. This job was a lot of fun to be a part of.
Final | Stage Ribbon
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/30dea3f6-3b16-4b7f-a65c-e459b6607745_rw_1920.png?h=8b98a5b932cf16ca14e3c304084a2fea)
Development | Alt Stage Ribbons
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/6baaa54d-a177-436e-aa9e-5d114f152898_rw_1920.png?h=6aa4568b6cddfbf33beb4501fe440267)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/1c56cc30-ee62-4a34-b801-6b9a3fbbf5de_rw_1920.png?h=b2a1d30721a4ff1bd7898cb044f00d92)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/5438a78b-e421-4413-bfd0-b57891d5a3df_rw_1920.png?h=d9be9bbf986afc27eccb4428e8a2c083)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/d6b205d1-01f5-4b6f-94ed-544e497a92b9_rw_1920.png?h=26c0c280456f491054b17681c6c7bec8)
Final | Broadcast Mortise
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/6f26b7bc-bec7-422c-9919-25eeb3e3ad4f_rw_1920.png?h=0c76db6e8c8505c3709e26a6d5ddab98)
Development | Alt Broadcast Mortise
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/ca979673-634e-42aa-ab7f-52b50f499379_rw_1920.png?h=19068461af86a0f3b6b9c22c908a35f1)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/3a3cffcc-da7b-4fbe-970d-b669de164499_rw_1920.png?h=0ed3c8b52a92251a385ea178886aebd8)
Final | Lower Third
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/1f340982-410b-4555-a459-c7e8270509cf_rw_1920.png?h=2ff4b90dfd56d719a9e897bca02ace86)
Development | Alt Lower Thirds
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/f73524f8-18a2-4aba-956c-4af8acd08d32_rw_1200.png?h=56837d0e9cb153bf977e9060d49d4274)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/945dda19-72c8-440b-b7cc-8a450fcc7ce3_rw_1200.png?h=c4a5aff4ba1b866af3b068fec092cbd1)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/df045ab0-1c65-4a35-af75-0d86bdc30d64_rw_1200.png?h=2fc1b87f34319b33387edfa512a7e83a)
![](https://cdn.myportfolio.com/0ef05674-0288-4337-a026-3dfbd5f7629a/d6e6c388-b859-49a1-b247-7b729224be62_rw_1200.png?h=2c3d517dd6a129023f3810d664a5516e)
Credits
Studio: Possible Productions
CG Design & Animation: Josh Van Praag